A no compromise approach to audio remastering

The philosophy behind remastero is to reimagine what is possible with digital reproduction of music, extending way beyond the capability of DACs and hardware upsamplers, at the same time advancing the state of the art in software remastering and upsampling.

remastero uses proprietary high precision signal processing algorithms that maximize signal reconstruction accuracy, carefully designed noise shapers and DSD modulators that preserve small signals and impart an analog like quality, and a processing pipeline that is individually optimized for each track being remastered.
remastero also provides algorithms for transparent volume control, equalization, filtering high frequency noise, scaling and bit depth conversion.

While remastero's algorithms were mathematically derived and further optimized using simulations, they were voiced and refined through subjective listening by a group of audio enthusiasts who share a common passion for realistic and natural reproduction of music.
At remastero, we strive to impart the qualities of a live rendition - connecting you to the original performance when it was recorded, teleporting you to the stage, pulling you closer to the artists.

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PGGB 256 offline remastering

On humans, it is said that its effects are similar to:

having your brains smashed out by a slice of lemon wrapped round a large gold brick.

PGGB 256 is our remastering application for upsampling or downsampling audio files at precisions upto 256 bits. PGGB's intuitive interface lets you remaster your music library to suit both your DAC and your tastes. PGGB transfers all tags to the remastered files. PGGB. Image and cover information within the metadata are transferred when possible. All PCM rates and DSD rates are supported.

If you are a remastering engineer, and want to make PGGB part of your workflow, contact us to customize PGGB for your needs.

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Remaster in real-time

Add remastero to your audio pipeline

What if we say, the remastero engine, with the same uncompromising approach, and its insanely long filters can be part of your audio chain. Reimagine what is possible for real-time playback from both streaming sources and local files. SDKs are currently available for Windows, Mac and Arch Linux platforms. The SDKs are in the form of C++ header file and static libraries and include three modules:

  • Resampling and reconstruction
  • Filtering for EQ
  • Noise shaping and digital volume control
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    In the constant pursuit of an accurate and musical experience